Halo: Combat Evolved 1.05 and earlier allows remote game servers to cause a denial of service (client crash) via a long value in a game server reply, which triggers a NULL dereference.
Name | Vendor | Start Version | End Version |
---|---|---|---|
Halo_combat_evolved | Gearbox_software | 1.2 (including) | 1.2 (including) |
Halo_combat_evolved | Gearbox_software | 1.4 (including) | 1.4 (including) |
Halo_combat_evolved | Gearbox_software | 1.5 (including) | 1.5 (including) |
Halo_combat_evolved | Gearbox_software | 1.31 (including) | 1.31 (including) |