Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Name | Vendor | Start Version | End Version |
---|---|---|---|
Quake_3_arena_server | Id_software | 1.29g | 1.29g |
Star_wars_jedi_knight_jedi_academy | Lucasarts | 1.0.11 | 1.0.11 |
Call_of_duty_united_offensive | Activision | 1.41 | 1.41 |
Return_to_castle_wolfenstein | Activision | 1.1 | 1.1 |
Soldier_of_fortune_2 | Raven_software | 1.0.2 | 1.0.2 |
Call_of_duty | Activision | 1.5b | 1.5b |
Wolfenstein_enemy_territory | Id_software | 2.56 | 2.56 |
Quake_3_arena | Id_software | 1.16 | 1.16 |
Quake_3_arena_server | Id_software | 1.29f | 1.29f |
Call_of_duty_united_offensive | Activision | 1.51b | 1.51b |
Quake_3_arena | Id_software | 1.31 | 1.31 |
Quake_3_arena | Id_software | 1.1.7 | 1.1.7 |
Quake_3_engine | Id_software | * | * |
Wolfenstein_enemy_territory | Id_software | 1.0.2 | 1.0.2 |
Return_to_castle_wolfenstein | Activision | 1.0 | 1.0 |
Star_wars_jedi_knight_ii_jedi_outcast | Lucasarts | 1.0.4 | 1.0.4 |
Soldier_of_fortune_2 | Raven_software | 1.0.3 | 1.0.3 |
Call_of_duty | Activision | 1.4 | 1.4 |