Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
Name | Vendor | Start Version | End Version |
---|---|---|---|
Quake_3_arena | Id_software | 1.32b (including) | 1.32b (including) |
Quake_3_engine | Id_software | 1.32b (including) | 1.32b (including) |
Return_to_castle_wolfenstein | Id_software | 1.41 (including) | 1.41 (including) |
Wolfenstein_enemy_territory | Id_software | 2.60 (including) | 2.60 (including) |