Stack-based buffer overflow in Warzone 2100 and Warzone Resurrection 2.0.3 and earlier allows remote attackers to execute arbitrary code via a (1) long message handled by the recvTextMessage function in multiplay.c or a (2) long filename handled by NETrecvFile function in netplay/netplay.c.
Name | Vendor | Start Version | End Version |
---|---|---|---|
Warzone | Pumpkin_studios | 2100 (including) | 2100 (including) |
Warzone_resurrection | Pumpkin_studios | 2.0.3 (including) | 2.0.3 (including) |