Stack-based buffer overflow in the logging function in the Unreal engine, possibly 2003 and 2004, as used in the internal web server, allows remote attackers to cause a denial of service (application crash) via a request for a long .gif filename in the images/ directory, related to conversion from Unicode to ASCII.
Name | Vendor | Start Version | End Version |
---|---|---|---|
Unreal_engine | Epic_games | 2003 (including) | 2003 (including) |
Unreal_engine | Epic_games | 2004 (including) | 2004 (including) |