Valves Source SDK (source-sdk-2013)s ragdoll model parsing logic contains a stack-based buffer overflow vulnerability.The tokenizer function nexttoken
copies characters from an input string into a fixed-size stack buffer without performing bounds checks. When ParseKeyValue
processes a collisionpair rule longer than the destination buffer (256 bytes), an overflow of the stack buffer szToken
can occur and overwrite the function return address. A remote attacker can trigger the vulnerable code by supplying a specially crafted ragdoll model which causes the oversized collisionpair rule to be parsed, resulting in remote code execution on affected clients or servers. Valve has addressed this issue in many of their Source games, but independently-developed games must manually apply patch.
Weakness
A stack-based buffer overflow condition is a condition where the buffer being overwritten is allocated on the stack (i.e., is a local variable or, rarely, a parameter to a function).
Potential Mitigations
- Use automatic buffer overflow detection mechanisms that are offered by certain compilers or compiler extensions. Examples include: the Microsoft Visual Studio /GS flag, Fedora/Red Hat FORTIFY_SOURCE GCC flag, StackGuard, and ProPolice, which provide various mechanisms including canary-based detection and range/index checking.
- D3-SFCV (Stack Frame Canary Validation) from D3FEND [REF-1334] discusses canary-based detection in detail.
- Run or compile the software using features or extensions that randomly arrange the positions of a program’s executable and libraries in memory. Because this makes the addresses unpredictable, it can prevent an attacker from reliably jumping to exploitable code.
- Examples include Address Space Layout Randomization (ASLR) [REF-58] [REF-60] and Position-Independent Executables (PIE) [REF-64]. Imported modules may be similarly realigned if their default memory addresses conflict with other modules, in a process known as “rebasing” (for Windows) and “prelinking” (for Linux) [REF-1332] using randomly generated addresses. ASLR for libraries cannot be used in conjunction with prelink since it would require relocating the libraries at run-time, defeating the whole purpose of prelinking.
- For more information on these techniques see D3-SAOR (Segment Address Offset Randomization) from D3FEND [REF-1335].
References