CVE Vulnerabilities

CVE-2018-17987

Use of Insufficiently Random Values

Published: Dec 26, 2018 | Modified: Feb 14, 2019
CVSS 3.x
7.5
HIGH
Source:
NVD
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:N
CVSS 2.x
5 MEDIUM
AV:N/AC:L/Au:N/C:N/I:P/A:N
RedHat/V2
RedHat/V3
Ubuntu

The determineWinner function of a smart contract implementation for HashHeroes Tiles, an Ethereum game, uses a certain blockhash value in an attempt to generate a random number for the case where NUM_TILES equals the number of people who purchased a tile, which allows an attacker to control the awarding of the prize by being the last person to purchase a tile.

Weakness

The product uses insufficiently random numbers or values in a security context that depends on unpredictable numbers.

Affected Software

Name Vendor Start Version End Version
Hashheroes Hashheroes - (including) - (including)

Potential Mitigations

  • Use a well-vetted algorithm that is currently considered to be strong by experts in the field, and select well-tested implementations with adequate length seeds.
  • In general, if a pseudo-random number generator is not advertised as being cryptographically secure, then it is probably a statistical PRNG and should not be used in security-sensitive contexts.
  • Pseudo-random number generators can produce predictable numbers if the generator is known and the seed can be guessed. A 256-bit seed is a good starting point for producing a “random enough” number.

References