Valves Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Name | Vendor | Start Version | End Version |
---|---|---|---|
Game_networking_sockets | Valvesoftware | * | 1.2.0 (excluding) |