NVIDIA vGPU software contains a vulnerability in the Virtual GPU Manager (vGPU plugin), where it can deadlock, which may lead to denial of service.
The product does not properly acquire or release a lock on a resource, leading to unexpected resource state changes and behaviors.
Name | Vendor | Start Version | End Version |
---|---|---|---|
Virtual_gpu | Nvidia | 8.0 (including) | 8.9 (excluding) |
Virtual_gpu | Nvidia | 11.0 (including) | 11.6 (excluding) |
Virtual_gpu | Nvidia | 12.0 (including) | 12.4 (excluding) |
Virtual_gpu | Nvidia | 13.0 (including) | 13.1 (excluding) |
Locking is a type of synchronization behavior that ensures that multiple independently-operating processes or threads do not interfere with each other when accessing the same resource. All processes/threads are expected to follow the same steps for locking. If these steps are not followed precisely - or if no locking is done at all - then another process/thread could modify the shared resource in a way that is not visible or predictable to the original process. This can lead to data or memory corruption, denial of service, etc.