Boa is an embeddable and experimental Javascript engine written in Rust. Starting in version 0.16 and prior to version 0.19.0, a wrong assumption made when handling ECMAScripts AsyncGenerator
operations can cause an uncaught exception on certain scripts. Boas implementation of AsyncGenerator
makes the assumption that the state of an AsyncGenerator
object cannot change while resolving a promise created by methods of AsyncGenerator
such as %AsyncGeneratorPrototype%.next
, %AsyncGeneratorPrototype%.return
, or %AsyncGeneratorPrototype%.throw
. However, a carefully constructed code could trigger a state transition from a getter method for the promises then
property, which causes the engine to fail an assertion of this assumption, causing an uncaught exception. This could be used to create a Denial Of Service attack in applications that run arbitrary ECMAScript code provided by an external user. Version 0.19.0 is patched to correctly handle this case. Users unable to upgrade to the patched version would want to use std::panic::catch_unwind
to ensure any exceptions caused by the engine dont impact the availability of the main application.
An exception is thrown from a function, but it is not caught.